Documentation
Here you can find the basics on how part of the Library works and how to interact with them.
Finity Reborn Library
Finity Reborn has a variety of different modules for you to customize your cheat. Below is the documentation on how to use each of them.
WIP || Work in progress, Haven't added most things yet.
Importation
You can add the library to your exploit by doing the following:
Use the above line of code before you run any of Project Finity's UI methods.
Finity Modules
Toast Messages
TopText
nil
BottomTextBottomText
nil
Time
nil
Alert_Type
Info
CustomBackgroundIcon
nil
Info
Warning
Success
Windows
A Finity Window is what stores all the rest of your content within your GUI.
Title
nil
isdark
false
CustomTheme
nil
CustomThemeName
nil
HideToolTip
false
ToolTip
nil
Categories
A Category can be made by doing the following:
FinityWindow:Category(string name)
Creates an Category, Can parse an string to give it a name
Finity Category
FinityWindow:ChangeToggleKey(Enum keycode)
Changes the Toggle Key to the Enum.Keycode
Set
nil
Sectors
A Finity Sector instance is essentially a mini-category, allowing for even more categorization. You could say these are like tabs.
For example, it would allow you to sub-categorize a "Visuals" category into things like "Player Visuals," "Zombie Visuals," and "Item Visuals."
Below are the methods associated with a Finity Sector.
FinitySector:Cheat(string type, string name [, function callback, array data])
Creates a new FinityCheat with a type and a name. (Optional: callback function & data)
Finity Cheat
Cheat
A Finity Cheat is a cheat modules useful for hooking Call Backs to Toggles in order to have a smooth and organized script.
There are many different types of Cheat Modules. Here's a table to compare them all:
Checkbox
The checkbox is useful for having a user control the state of something. Fires callback with the new state of the checkbox.
NO DATA TYPES
Dropdown
The dropdown is useful for having a user choose from a list of things. Fires the callback with the option that was chosen as a string.
default (String) options (table) {} <table
Slider
The slider is useful for having a user choose between a range of numbers. Fires the callback with the new value of the slider.
default (String) min/max (int) suffix (String)
Textbox
The textbox is useful for having the user enter a custom value. Fires the callback with the new value of the textbox as a string.
placeholder (String)
Button
The button is nice for a user to trigger a specific action. Fires the callback when clicked with no arguments.
NO DATA TYPES
Keybind
The keybind is useful for performing an action when a key is pressed. Fires the callback when the key is changed or pressed.
default (String) Just click it and press a key. Click backspace to remove the chosen key and try again before submiting.
Colorpicker
This is nice for choosing a certain color in range. Fires the callback each time the color is changed with the new Color3.
NO DATA TYPES
Label
The label is useful for displaying information to a user. Doesn't fire anything.
NO DATA TYPES
Debugging
The status is a boolean value. This means it only accepts true or false, anything other than true or false will cause it to throw an error.
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