Misc Documentation
Here you will find Misc Functions that you can use that are not all that important to the main functionality of Finity.
Last updated
Here you will find Misc Functions that you can use that are not all that important to the main functionality of Finity.
Last updated
The KeyCodes are the names of the keys that are on your keyboard, If they are not typed correctly then it will still be applied but will not work. E.g:
ChangeToggleKey("e") -- This will set it to the letter e but it will not work when you press E as it is not typed correctly. Capitalise the e letter and it will work
The status is a boolean value. This means it only accepts true or false, anything other than true or false will cause it to throw an error.
The theme name is taken/looked for from the custom themes lua file that can be found inside the FinityGUI folder in your workspace. You can download your own one using the function below.
You can download custom themes but wont be able to replace images within the gui apart for using it to interact with roblox instances. The only way it can currently interact with the Gui is by downloading a Custom theme file. (WILL OVERWRITE EXISTING THEMES.)
If the image you want to use is an roblox asset, Input the ID only (Thats all the function needs.). It will throw an error otherwise by default.
This will allow you to use an legacy part of the Finity design which is the ThinProject setting. This like its name, will make your project "thinner".
This, Like toast notifications are finity window functions and can be used after making a gui.
Hub mode allows for the developer of a hub to remove the potentially annoying credits print that Finity prints by default. It gives them the option to hide it or show it.
If the value parsed is not a Boolean type value it will send the credits by default and will print an error message.